The most important drill in basketball. Stand 3-5 feet from the basket and shoot with one hand, focusing purely on mechanics — elbow alignment, follow-through, backspin, and arc. Every college practice starts here.
Minutes
Reps
Players
Range
Intensity
Every shooting flaw originates from bad form. If your mechanics are broken at 5 feet, they're broken at 25 feet. Form shooting resets your muscle memory before every practice.
Spend 5 minutes on stance, hit-and-seal, and chin-the-ball at the START of every practice. These movements must be automatic — in a game, you have 0.5 seconds to react to a shot. There's no time to think.
Minutes
Reps
Players
Range
Intensity
Tempo: Goal: make as many layups as possible in 30 seconds. Elite college players make 15+ in 30 seconds. Do 3-4 sets with 20-second rest between. Progression: add reverse layups, baby hooks, and power finishes using the same alternating pattern.
Finishing with both hands is non-negotiable at the college level. The Mikan Drill builds ambidextrous touch, trains correct footwork, and develops soft hands around the rim.
Reverse Mikans (finish on the opposite side of the backboard), power Mikans (two-foot jump stop), and extended Mikans (from the dotted circle area).
The bread-and-butter shooting drill. Five spots around the three-point arc — corner, wing, top of the key, wing, corner. A passer feeds the shooter at each spot. Simple, high-volume, and exactly how most threes are created in games.
Minutes
Reps
Players
Range
Intensity
Scoring: Common formats: (A) Make 3 out of 5 at each spot to advance. (B) “Perfects” — must make 5 in a row to move on. (C) Timed — how many makes in 2 minutes? Track your percentage at each spot daily. D1 standard: 70%+ from every spot in practice.
College shooters aim for 70%+ from all five spots in practice. In games, catch-and-shoot threes off a pass convert at ~38-42% for elite teams. Practice percentage should be nearly double game percentage.
Add a "game-speed closeout" — the passer simulates a defender closing out after each pass, forcing the shooter to decide: shoot, pump-fake drive, or one-dribble pull-up.
Minutes
Shots
Players
Range
Intensity
Win Condition: First player to make it through all 9 spots and back wins. Going “around the world” means shooting through all spots in order, reaching the far baseline, then coming back. The return trip adds pressure — you’re close to winning but one gamble-miss sends you back to the start.
Around the World teaches risk assessment. In games, players must decide: take the contested three or pass? This drill builds that decision-making muscle in a competitive environment.
Add a shot clock: each player has 5 seconds per shot. If time expires, it's an automatic miss. This simulates late-clock pressure shooting.
The definitive off-screen shooting drill. A shooter uses a screen and must read the defense to decide: curl tight for a layup, fade to the corner for a three, or come straight off for a mid-range. Three reads, one drill.
Minutes
Shots
Players
Range
Intensity
Three Reads: CURL: Defender goes over the screen → cut tight around it toward the basket for a layup or short floater. FADE: Defender goes under → fade away from the screen to the corner for an open three. STRAIGHT: Defender gets caught → come straight off the screen to the wing for a catch-and-shoot mid-range or three.
In a real game, the shooter decides which read to use based on the defender's positioning. This drill trains all three reads so the decision becomes instinctive — you don't think, you react.
Add a live defender instead of a cone. Now the shooter must read the actual defense, not a coach's call. This is the highest-level version of the drill.
A shooter uses a pin-down (down screen) from a big man at the block, pops to the wing or elbow, and catches for a shot. Replicates the most common off-ball screening action in man-to-man offense — used 15-20 times per game.
Minutes
Shots
Players
Range
Intensity
Curl Variation: Instead of popping wide, the shooter curls tight around the screen and cuts to the paint for a floater or short pull-up. This teaches the shooter to read: if the defender trails over the screen, pop. If the defender goes under, curl. Same screen, two different finishes — game-ready decision-making.
The pin-down screen is the most common off-ball screen in college basketball. Guards use 10-15 pin-down screens per game. Mastering this drill directly translates to game scoring.
Add a live defender who must fight through the screen. Now the shooter reads: pop if the defender goes over, curl if they go under, re-screen if they switch.
The hardest catch-and-shoot in basketball — shooting while moving AWAY from the basket off a flare screen. Requires elite footwork to catch moving laterally, plant, square up, and fire. Separates good shooters from great ones.
Minutes
Shots
Players
Range
Intensity
Flare shots require catching while moving laterally, then redirecting your momentum upward into the shot. Your body wants to fade — you must fight that instinct and rise straight up.
Flare screen threes are among the highest-value shots in basketball because defenses rarely recover in time. If you can hit this shot, you're unguardable off-ball.
Minutes
Shots
Players
Range
Intensity
The pull-up jumper is the most valuable shot in crunch time because it's almost impossible to block and doesn't depend on teammates. Every great college guard — from Jalen Brunson to Markus Howard — lived off this shot.
The mid-range pull-up converts at 40-45% for elite guards. That's lower than a layup, but it's always available — no screen needed, no open look required. It's your independent scoring weapon.
Minutes
Shots
Players
Range
Intensity
The step-back three has become the most important shot in modern basketball. James Harden popularized it in the NBA, but college guards like Chris Livingston and Caleb Love have made it a staple at the D1 level.
The step-back three is a low-percentage shot (~30-33% even for good shooters). Use it when you NEED a three and can't get an open catch-and-shoot. Don't abuse it — save it for when you need to create your own shot.
Combines ball handling with shooting. Dribble through three cones (simulating defenders), then pull up for a jumper. Trains the transition from “attack mode” to “shooting mode” — the hardest skill for developing scorers.
Minutes
Shots
Players
Range
Intensity
In games, you rarely pull up from a stationary position — you're always coming off dribble moves. This drill trains the exact muscle memory of "attack with the dribble, then score with the jumper."
Every D1 guard should spend 10 minutes daily on dribble-to-shot drills. The ability to create your own shot off the dribble is the single most valuable guard skill in college basketball.
Free throws win and lose games. This drill builds a repeatable routine and trains shooting under simulated pressure — fatigue, consequences, and counting. The goal: make your free throw as automatic as blinking.
Minutes
Shots
Players
Range
Intensity
Free throws account for ~20% of all scoring in college basketball. A team that shoots 75% vs. 65% from the line gains approximately 3-4 points per game — often the margin of victory.
The free throw is the only shot in basketball with zero physical defense. It's 100% mental. Your routine is your anchor — it makes the shot feel the same whether it's practice or the Final Four.
Simulates catching a three in transition — sprinting up the floor, spotting up, and shooting before the defense recovers. Combines conditioning with shooting. The transition three is the highest-percentage shot in basketball when done right.
Minutes
Shots
Players
Range
Intensity
setup: Shooter starts under the basket (simulating a rebound or made basket). Passer is at half court or the elbow with balls. Three spots are marked: left wing, top of key, right wing. On “GO,” the shooter sprints to a spot and catches for a three.
Teams that shoot well in transition score ~1.2 points per possession — far above the D1 average of ~1.0. The transition three is the most efficient shot in the sport because the defense hasn't set up.
This drill is as much about conditioning as shooting. Tired legs = missed threes. Building your shooting endurance means hitting shots in the 2nd half when other teams' legs are gone.
Minutes
Shots
Players
Range
Intensity
Closing: You’re 7 for 9 heading to the last shot. You’re up 7-4. Even if you miss the last one, you win 7-6. But can you close it out? After tracking your Beat the Pro results daily, you’ll see your performance under back-end pressure improve dramatically. The last 2 shots are where the mental growth happens.
Beat the Pro creates consequence for every shot. In games, every miss costs your team. This drill trains your brain to treat practice shots with game-level focus.
Level 1: +1 make, +2 miss. Level 2: +1 make, +3 miss (need 8/10). Level 3: add a free throw after every miss (miss the FT = +1 more for the Pro). Level 4: add a dribble move before each shot.
Minutes
Shots
Players
Range
Intensity
The Finish: Down to the last few cones. Pressure mounts — everyone is watching. Can the team clear the floor? Set a time target: “Clear 21 cones in under 4 minutes.” If they beat the clock, no running. If they don’t, the team runs. Track the time daily — watch it drop as the team’s shooting improves.
21-Cones is one of the best team-building shooting drills because every player's performance affects the group. When the 12th man steps up and knocks down a tough spot, the whole team celebrates. It builds collective confidence.
Track which cones are removed first (team strengths) and which remain the longest (weaknesses). Use this data to design targeted practice for weak spots.
The ultimate game-simulation shooting drill. A defender closes out on the shooter at full speed. The shooter must read the closeout and decide in 0.5 seconds: shoot the three, pump-fake and drive, or one-dribble pull-up. Real decisions, real speed, real shooting.
Minutes
Shots
Players
Range
Intensity
Every college three is contested — the days of wide-open catch-and-shoot in practice translating to games are over. This drill trains the REAL skill: reading a closing defender and making the right play in 0.5 seconds.
Great shooters aren't just accurate — they make great decisions. This drill trains shot selection (should I shoot or drive?) just as much as it trains shooting mechanics. The best shooters take only good shots.
The most important drill in basketball. Stand 3-5 feet from the basket and shoot with one hand, focusing purely on mechanics — elbow alignment, follow-through, backspin, and arc. Every college practice starts here.
Minutes
Reps
Players
Range
Intensity
Every shooting flaw originates from bad form. If your mechanics are broken at 5 feet, they're broken at 25 feet. Form shooting resets your muscle memory before every practice.
Spend 5 minutes on stance, hit-and-seal, and chin-the-ball at the START of every practice. These movements must be automatic — in a game, you have 0.5 seconds to react to a shot. There's no time to think.
Minutes
Reps
Players
Range
Intensity
Tempo: Goal: make as many layups as possible in 30 seconds. Elite college players make 15+ in 30 seconds. Do 3-4 sets with 20-second rest between. Progression: add reverse layups, baby hooks, and power finishes using the same alternating pattern.
Finishing with both hands is non-negotiable at the college level. The Mikan Drill builds ambidextrous touch, trains correct footwork, and develops soft hands around the rim.
Reverse Mikans (finish on the opposite side of the backboard), power Mikans (two-foot jump stop), and extended Mikans (from the dotted circle area).
Free throws win and lose games. This drill builds a repeatable routine and trains shooting under simulated pressure — fatigue, consequences, and counting. The goal: make your free throw as automatic as blinking.
Minutes
Shots
Players
Range
Intensity
Free throws account for ~20% of all scoring in college basketball. A team that shoots 75% vs. 65% from the line gains approximately 3-4 points per game — often the margin of victory.
The free throw is the only shot in basketball with zero physical defense. It's 100% mental. Your routine is your anchor — it makes the shot feel the same whether it's practice or the Final Four.
The bread-and-butter shooting drill. Five spots around the three-point arc — corner, wing, top of the key, wing, corner. A passer feeds the shooter at each spot. Simple, high-volume, and exactly how most threes are created in games.
Minutes
Reps
Players
Range
Intensity
Scoring: Common formats: (A) Make 3 out of 5 at each spot to advance. (B) “Perfects” — must make 5 in a row to move on. (C) Timed — how many makes in 2 minutes? Track your percentage at each spot daily. D1 standard: 70%+ from every spot in practice.
College shooters aim for 70%+ from all five spots in practice. In games, catch-and-shoot threes off a pass convert at ~38-42% for elite teams. Practice percentage should be nearly double game percentage.
Add a "game-speed closeout" — the passer simulates a defender closing out after each pass, forcing the shooter to decide: shoot, pump-fake drive, or one-dribble pull-up.
Minutes
Shots
Players
Range
Intensity
Win Condition: First player to make it through all 9 spots and back wins. Going “around the world” means shooting through all spots in order, reaching the far baseline, then coming back. The return trip adds pressure — you’re close to winning but one gamble-miss sends you back to the start.
Around the World teaches risk assessment. In games, players must decide: take the contested three or pass? This drill builds that decision-making muscle in a competitive environment.
Add a shot clock: each player has 5 seconds per shot. If time expires, it's an automatic miss. This simulates late-clock pressure shooting.
Simulates catching a three in transition — sprinting up the floor, spotting up, and shooting before the defense recovers. Combines conditioning with shooting. The transition three is the highest-percentage shot in basketball when done right.
Minutes
Shots
Players
Range
Intensity
setup: Shooter starts under the basket (simulating a rebound or made basket). Passer is at half court or the elbow with balls. Three spots are marked: left wing, top of key, right wing. On “GO,” the shooter sprints to a spot and catches for a three.
Teams that shoot well in transition score ~1.2 points per possession — far above the D1 average of ~1.0. The transition three is the most efficient shot in the sport because the defense hasn't set up.
This drill is as much about conditioning as shooting. Tired legs = missed threes. Building your shooting endurance means hitting shots in the 2nd half when other teams' legs are gone.
The definitive off-screen shooting drill. A shooter uses a screen and must read the defense to decide: curl tight for a layup, fade to the corner for a three, or come straight off for a mid-range. Three reads, one drill.
Minutes
Shots
Players
Range
Intensity
Three Reads: CURL: Defender goes over the screen → cut tight around it toward the basket for a layup or short floater. FADE: Defender goes under → fade away from the screen to the corner for an open three. STRAIGHT: Defender gets caught → come straight off the screen to the wing for a catch-and-shoot mid-range or three.
In a real game, the shooter decides which read to use based on the defender's positioning. This drill trains all three reads so the decision becomes instinctive — you don't think, you react.
Add a live defender instead of a cone. Now the shooter must read the actual defense, not a coach's call. This is the highest-level version of the drill.
A shooter uses a pin-down (down screen) from a big man at the block, pops to the wing or elbow, and catches for a shot. Replicates the most common off-ball screening action in man-to-man offense — used 15-20 times per game.
Minutes
Shots
Players
Range
Intensity
Curl Variation: Instead of popping wide, the shooter curls tight around the screen and cuts to the paint for a floater or short pull-up. This teaches the shooter to read: if the defender trails over the screen, pop. If the defender goes under, curl. Same screen, two different finishes — game-ready decision-making.
The pin-down screen is the most common off-ball screen in college basketball. Guards use 10-15 pin-down screens per game. Mastering this drill directly translates to game scoring.
Add a live defender who must fight through the screen. Now the shooter reads: pop if the defender goes over, curl if they go under, re-screen if they switch.
The hardest catch-and-shoot in basketball — shooting while moving AWAY from the basket off a flare screen. Requires elite footwork to catch moving laterally, plant, square up, and fire. Separates good shooters from great ones.
Minutes
Shots
Players
Range
Intensity
Flare shots require catching while moving laterally, then redirecting your momentum upward into the shot. Your body wants to fade — you must fight that instinct and rise straight up.
Flare screen threes are among the highest-value shots in basketball because defenses rarely recover in time. If you can hit this shot, you're unguardable off-ball.
Minutes
Shots
Players
Range
Intensity
The pull-up jumper is the most valuable shot in crunch time because it's almost impossible to block and doesn't depend on teammates. Every great college guard — from Jalen Brunson to Markus Howard — lived off this shot.
The mid-range pull-up converts at 40-45% for elite guards. That's lower than a layup, but it's always available — no screen needed, no open look required. It's your independent scoring weapon.
Minutes
Shots
Players
Range
Intensity
The step-back three has become the most important shot in modern basketball. James Harden popularized it in the NBA, but college guards like Chris Livingston and Caleb Love have made it a staple at the D1 level.
The step-back three is a low-percentage shot (~30-33% even for good shooters). Use it when you NEED a three and can't get an open catch-and-shoot. Don't abuse it — save it for when you need to create your own shot.
Combines ball handling with shooting. Dribble through three cones (simulating defenders), then pull up for a jumper. Trains the transition from “attack mode” to “shooting mode” — the hardest skill for developing scorers.
Minutes
Shots
Players
Range
Intensity
In games, you rarely pull up from a stationary position — you're always coming off dribble moves. This drill trains the exact muscle memory of "attack with the dribble, then score with the jumper."
Every D1 guard should spend 10 minutes daily on dribble-to-shot drills. The ability to create your own shot off the dribble is the single most valuable guard skill in college basketball.
Minutes
Shots
Players
Range
Intensity
Closing: You’re 7 for 9 heading to the last shot. You’re up 7-4. Even if you miss the last one, you win 7-6. But can you close it out? After tracking your Beat the Pro results daily, you’ll see your performance under back-end pressure improve dramatically. The last 2 shots are where the mental growth happens.
Beat the Pro creates consequence for every shot. In games, every miss costs your team. This drill trains your brain to treat practice shots with game-level focus.
Level 1: +1 make, +2 miss. Level 2: +1 make, +3 miss (need 8/10). Level 3: add a free throw after every miss (miss the FT = +1 more for the Pro). Level 4: add a dribble move before each shot.
Minutes
Shots
Players
Range
Intensity
The Finish: Down to the last few cones. Pressure mounts — everyone is watching. Can the team clear the floor? Set a time target: “Clear 21 cones in under 4 minutes.” If they beat the clock, no running. If they don’t, the team runs. Track the time daily — watch it drop as the team’s shooting improves.
21-Cones is one of the best team-building shooting drills because every player's performance affects the group. When the 12th man steps up and knocks down a tough spot, the whole team celebrates. It builds collective confidence.
Track which cones are removed first (team strengths) and which remain the longest (weaknesses). Use this data to design targeted practice for weak spots.
The ultimate game-simulation shooting drill. A defender closes out on the shooter at full speed. The shooter must read the closeout and decide in 0.5 seconds: shoot the three, pump-fake and drive, or one-dribble pull-up. Real decisions, real speed, real shooting.
Minutes
Shots
Players
Range
Intensity
Every college three is contested — the days of wide-open catch-and-shoot in practice translating to games are over. This drill trains the REAL skill: reading a closing defender and making the right play in 0.5 seconds.
Great shooters aren't just accurate — they make great decisions. This drill trains shot selection (should I shoot or drive?) just as much as it trains shooting mechanics. The best shooters take only good shots.